chancy319 wrote:nEx.Software, that's exactly what I'm saying and OXCART, I understand where you are coming from and I admire that you actually help newcomers out. I remember when I joined newly and it was a whole bunch of jerks who would just laugh and call me noob when I asked for controls help or what I was supposed to do. I think this is where the devs failed. Some kind of tutorial will be nice. If I wasn't patient enough or challenged, I would have immediately uninstalled that game from my phone. So some kind of tutorials should be implemented.
That being said, I still don't think prices should necessarily be dropped. The prices are part of the challenge, IMO. In a sick, twisted way. Project INF teaches a little something in Economics called "Opportunity Cost". lol. It's all about prioritizing what you have to do and should do with the little money or time that you have. Running the flag is not the only option one has...
i'll have to agree with that. when i first started playing i had no clue what to do and no one in the room would tell me anything. they would just type "lol," "haha" or something else whenever i asked. i mean, the only reason i figured out to shoot was by accident and by then i was just about to uninstall. i'm sure with a little more insight as to how to play the game there would be more people out there interested in the game because really, who wants to play a shooting game where you have no clue how to shoot?
in regard to the prices though, i still think at least a minor change would be nice specific to scout class. i'm not saying to have it fixed so far as to were we would have unlimited because then there would be no challenge, but just by a little.


I get p*ssy I get money I smoke weed, what else do you ask for? Royal Oak B I T C H