Store Prices

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Re: Store Prices

Postby OXCART.NP » Sun Mar 07, 2010 7:37 am

chancy319 wrote:nEx.Software, that's exactly what I'm saying and OXCART, I understand where you are coming from and I admire that you actually help newcomers out. I remember when I joined newly and it was a whole bunch of jerks who would just laugh and call me noob when I asked for controls help or what I was supposed to do. I think this is where the devs failed. Some kind of tutorial will be nice. If I wasn't patient enough or challenged, I would have immediately uninstalled that game from my phone. So some kind of tutorials should be implemented.

That being said, I still don't think prices should necessarily be dropped. The prices are part of the challenge, IMO. In a sick, twisted way. Project INF teaches a little something in Economics called "Opportunity Cost". lol. It's all about prioritizing what you have to do and should do with the little money or time that you have. Running the flag is not the only option one has...

i'll have to agree with that. when i first started playing i had no clue what to do and no one in the room would tell me anything. they would just type "lol," "haha" or something else whenever i asked. i mean, the only reason i figured out to shoot was by accident and by then i was just about to uninstall. i'm sure with a little more insight as to how to play the game there would be more people out there interested in the game because really, who wants to play a shooting game where you have no clue how to shoot?

in regard to the prices though, i still think at least a minor change would be nice specific to scout class. i'm not saying to have it fixed so far as to were we would have unlimited because then there would be no challenge, but just by a little.
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Re: Store Prices

Postby nEx.Software » Sun Mar 07, 2010 9:11 am

XOLOgist wrote:BUT WOULD YOU MIND IF THE WERE DECREASED?


As I have told you several times before...
YES I WOULD MIND BECAUSE IT WOULD GIVE SCOUTS AN UNFAIR ADVANTAGE!

And I almost always play as a scout... I don't want an unfair advantage.
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Re: Store Prices

Postby HotMama » Sun Mar 07, 2010 2:08 pm

nEx.Software wrote:
XOLOgist wrote:BUT WOULD YOU MIND IF THE WERE DECREASED?


As I have told you several times before...
YES I WOULD MIND BECAUSE IT WOULD GIVE SCOUTS AN UNFAIR ADVANTAGE!

And I almost always play as a scout... I don't want an unfair advantage.


It too would give my marine an unfair advantage. If I don't run out of meds or get a phone call you guys are pretty much screwed when I am holding. Now if the meds are cheaper? not a chance you are getting that flag. put me, mapas, $$ and iwin on the same team game after game and you will be sorry that you petitioned for lower store prices =) guaranteed.
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Re: Store Prices

Postby OXCART.NP » Sun Mar 07, 2010 7:14 pm

Me and xolo aren't talking about lowering prices altogether, we were talking about lowering it specifically for the scout class.
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Re: Store Prices

Postby nEx.Software » Sun Mar 07, 2010 7:24 pm

And only lowering prices for scouts doesn't give them an unfair advantage, how?
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Re: Store Prices

Postby chancy319 » Sun Mar 07, 2010 7:35 pm

I don't think it's possible to lower prices in the store for a specific class. The store is accessible to ALL classes. Each class doesn't have a specific store unless I've never heard of it before. Either way, IMO, the game is already a breeze for scouts. Even though the game labels them as an "offense minded" class. I don't think it is entirely true. I've seen some scouts defend WAY better than some brutes. So yeah, scouts already get the best of both world and lowering prices would make it even less challenging.

The problem I've seen with a lot of scouts is that a lot of them use 5 - 6 different speed potions just to capture one flag. Big whoop. I usually laugh when they blaze past me so fast. After about 10 or 20 games, I see them trying to capture flags with just a sprint. Why? Because they ran out of money and can't afford those potions anymore. I have successfully mastered the art of playing without potions because to me they are generally a waste of money. Not saying potions are completely useless or no one should use them but you can try saving those potions for that last all-important capture. Like when the game is tied at 4-4 or when you see Mama, Killer, BLOODHOUND or some other crazy person guarding the flag. Then you know that you have to go all out. But using 5-6 speed potions on a level 6 or some noob is going to cut you dry and looking stupid.
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Re: Store Prices

Postby HotMama » Sun Mar 07, 2010 9:01 pm

chancy319 wrote:I don't think it's possible to lower prices in the store for a specific class. The store is accessible to ALL classes. Each class doesn't have a specific store unless I've never heard of it before. Either way, IMO, the game is already a breeze for scouts. Even though the game labels them as an "offense minded" class. I don't think it is entirely true. I've seen some scouts defend WAY better than some brutes. So yeah, scouts already get the best of both world and lowering prices would make it even less challenging.

The problem I've seen with a lot of scouts is that a lot of them use 5 - 6 different speed potions just to capture one flag. Big whoop. I usually laugh when they blaze past me so fast. After about 10 or 20 games, I see them trying to capture flags with just a sprint. Why? Because they ran out of money and can't afford those potions anymore. I have successfully mastered the art of playing without potions because to me they are generally a waste of money. Not saying potions are completely useless or no one should use them but you can try saving those potions for that last all-important capture. Like when the game is tied at 4-4 or when you see Mama, Killer, BLOODHOUND or some other crazy person guarding the flag. Then you know that you have to go all out. But using 5-6 speed potions on a level 6 or some noob is going to cut you dry and looking stupid.



haha thanks! =)
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Re: Store Prices

Postby BLOODHOUND » Sun Mar 07, 2010 9:08 pm

Hey... I do take pills to help ease my crazy. They just don't work all the time.

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Re: Store Prices

Postby GetDollaz248 » Wed Mar 10, 2010 9:30 am

HotMama wrote:
nEx.Software wrote:
XOLOgist wrote:BUT WOULD YOU MIND IF THE WERE DECREASED?


As I have told you several times before...
YES I WOULD MIND BECAUSE IT WOULD GIVE SCOUTS AN UNFAIR ADVANTAGE!

And I almost always play as a scout... I don't want an unfair advantage.


It too would give my marine an unfair advantage. If I don't run out of meds or get a phone call you guys are pretty much screwed when I am holding. Now if the meds are cheaper? not a chance you are getting that flag. put me, mapas, $$ and iwin on the same team game after game and you will be sorry that you petitioned for lower store prices =) guaranteed.


Thank you for the compliment mama.

Now to this store business, okay you say only for scout? I still have to use armor pots health and stims to run with my marine. And trust me marines go broke a lot faster for the people that know how to use them.

Would it be fair for them to lower prices just for scouts? No. Marines are more costly especially during a hold as scouts can count on speed a marine counts on defense.

Do you realize a average game runs about ten to fifteen minutes. So you want the average to double for a cell phone game that's meant as a short time killer? If they did lower prices I would laugh and just take over until people quit on the other side. Thus making the game less fun for a nub. Brutes are expensive also they all are if you correctly use them.

If they do this it would be unfair to newcomers. Which I disagree. Running flags is not a must its just trying to be dominant. Play ctf defend only get money then boom you have money again its simple. Just know this will never happen
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Re: Store Prices

Postby GetDollaz248 » Wed Mar 10, 2010 11:07 am

The point is the challenge of keeping money and items. I welcome a challenge as some do not. They could lower the prices and make it incredible dumb. I mean once you hit 50 there's really nothing left but to save abroad gross money
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