So I've been reading peoples ideas on a medic class and thought I would come along with my own interpretation.
Here it goes: Two scouts are returning flags in a cloud of smoke. As long as the Silent Medic is in your proximity your health regenerates twice as fast. The Silent Medic is able to do as much damage as a marine and by default it absorbs a fourth of the damage. On the downside the Silent medic will have a weak defense similar to that of a scout. This enables the Silent Medic to be a force to be reckoned with. Its speed should be similar to a marines.
Abilities
Self Defense Lvl 1 Cuts Damage delt to 1/3 (Similar to Shield)
Trap Frag Lvl 3 Does -3 Damage to any enemy in a certain proximity absorbing +1 Health. Lasts same amount of time as smoke frag.This will be indicated by a blue cloud of smoke or sharp blue sparks.
Lifeline Lvl 8 Cuts health in half in order to quadrouple regeneration rate of allies in its own relative proximity for a certain amount of time. This will be indicated by a green cloud of smoke or green sparks.
Immunity Lvl 20 Negates effects of any and all abilities of enemy for a certain amount of time (similar to enrage). The downside is no other abilities can be activated while in effect although they can be enabled beforehand.
These abilities make it a perfect addition to flag returning or to counter scouts in dm that just toss smoke frags and run(A.K.A. ME!!! lol) As long as their in the crowd they can switch on their abilities and poof!!! They save your team from certain death by smoke.It also gives it just as much a possibility to capture the flag as anyone...
The Silent Medic- The Killer No One Saw Coming......